What are MOBA?
In strategy video games, a multiplayer online battle arena (MOBA) is a subgenre in which two teams of players compete against each other on a specified battlefield. They can communicate with one another. During a game, each player controls a single character that possesses a unique set of powers that develop throughout the game and contribute to the team's broader strategic plan. The final goal for most teams is to demolish their opponents' main structure, which is typically located on the other side of the battlefield from where they started. In some MOBA games, the goal can be as simple as beating every member of the opposition's squad. Players are aided by computer-controlled units that spawn in groups and march forward with predetermined courses toward their adversary's base, which is strongly fortified with defensive structures at regular intervals.
What is the secret of their success?
Here are five successful decisions that brought MOBA to the top of the rankings. Fist and most important is that MOBA games are free to play. This is the name of the distribution concept, according to which anyone who can access the Internet and go through the registration procedure can play the game. For the money, they offer to buy only additional optional content that does not affect or slightly affects the gameplay, for example, skins. At one time, this was an extremely risky move for companies. Just imagine the amount of work:
- The development of the game
- Have a support team of 24 hours to solve problems if they occur.
And all without any guarantee that someone will pay for the extra. content. But the risk was justified, and the free game was the best possible advertisement. Many people were able to just download Dota and immediately play online, not in a piece of the company, as in SC2, and not with level restrictions, as in an MMO, but immediately into a full-fledged battle! This gave people the most complete information and the opportunity to understand whether they want to play it or not. In games that are sold, as a rule, online is not too important in multiplayer. People have already paid for the content, the money has come in, and it's hard to get anything else out of it. In MOBA games online is the main indicator of project monetization. And 5 years after the release of the first part of Starcraft 2, Blizzard realized that this is a more correct way, and gradually introduces additional. content for the remaining players.